The first build to the public!
Today is the day I release my Cardamom to the public. There's obviously some improvements that will be made in the coming months; some being: character's need to face each other while talking to one another, the lip-synch isn't in, more animations, clear-er UI, text bubbles looking less stupid, hit boxes being less finicky, and the lyric stamps need to be adjusted.
But the game is playable in Demo-form, right now!! So exciting.
My aim for this demo is to give the game community a taste of what playing the first half of Cardamom will be like. We're continuing to write and develop the game over the summer so stay tuned for bug fixes and more content.
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